added improved version

master
Guido Schweizer 2022-05-31 11:36:36 +12:00
parent e18dbf8455
commit 99b325637f
1 changed files with 139 additions and 0 deletions

139
game.rb Normal file
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class Game
attr_reader :live_cells, :tick_count
def initialize(live_cells)
@tick_count = 0
@live_cells = live_cells # Arr[ [x,y] ]
end
def tick(args=nil)
calculate_next_gen
render(args)
@tick_count += 1
end
private
attr_writer :live_cells, :tick_count
def calculate_next_gen
next_gen_living_cells = []
live_cell_map = convert_cells_to_map
cells_to_check = calculate_cells_to_check
cells_to_check.each do |x,y|
is_next_gen_living = check_cell(x,y,live_cell_map)
next_gen_living_cells << [x,y] if is_next_gen_living
end
@live_cells = next_gen_living_cells
end
def check_cell(x,y,live_cell_map)
adjacent_living_cell_count = adjacent_living_cell_count(x,y,live_cell_map)
return true if adjacent_living_cell_count == 3
return true if adjacent_living_cell_count == 2 && is_living_cell?(x,y,live_cell_map)
return false
end
def is_living_cell?(x,y,live_cell_map)
live_cell_map.dig(x)&.dig(y) == true
end
def convert_cells_to_map
map = {}
live_cells.each do |x,y|
map[x] ||= {}
map[x][y] = true
end
map
end
def calculate_cells_to_check
cells_to_check = live_cells.dup
live_cells.each do |x,y|
cells_to_check += adjacent_cell_coordinates(x,y)
end
cells_to_check.uniq
end
def adjacent_cell_coordinates(x,y)
adjacent_cells = []
-1.upto(1).each do |i|
-1.upto(1).each do |j|
adjacent_cells << [x+i,y+j]
end
end
adjacent_cells -= [[x,y]]
adjacent_cells
end
def adjacent_living_cell_count(x,y,live_cell_map)
map = live_cell_map
count = 0
-1.upto(1).each do |i|
-1.upto(1).each do |j|
next if i==0 && j==0
count += 1 if map.dig(x+i)&.dig(y+j)
end
end
count
end
def render(args)
# print_console
end
def print_console
puts "--- Round #{tick_count} ---"
max_x = live_cells.map{|x,y| x}.max + 5
max_y = live_cells.map{|x,y| y}.max + 5
max_y.times do |y|
max_x.times do |x|
if live_cells.include? [x,y]
print "*"
else
print "."
end
end
print "\n"
end
end
end
# console test
# INPUT = [
# [9,9],
# [10,10],
# [9,11],
# [11,11],
# [9,12],
# [11,12],
# [13,13],
# [14,13],
# [15,13],
# [16,13],
# [16,15],
# [16,16],
# [17,17],
# ]
# game = Game.new(INPUT)
# 100.times do |i|
# game.tick
# sleep 0.2
# end