159 lines
3.1 KiB
Ruby
159 lines
3.1 KiB
Ruby
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class Game
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attr_reader :map, :round
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def initialize(max_x,max_y,input)
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@map = []
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@max_x = max_x
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@max_y = max_y
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@round = 0
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max_x.times do |i|
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col = []
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max_y.times do |j|
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if input.include? [i,j]
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col << 1
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else
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col << 0
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end
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end
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map << col
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end
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end
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def tick
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@round += 1
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calculate
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return map
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end
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private
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attr_reader :max_x, :max_y
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def calculate
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new_map = []
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max_x.times do |x|
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col = []
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max_y.times do |y|
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new_cell_value = check_cell(x,y,map)
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col << new_cell_value
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end
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new_map << col
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end
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@map = new_map
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end
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def check_cell(x,y,map)
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adjacent_count = cell_value(map,x+1,y+1) +
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cell_value(map,x+1,y) +
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cell_value(map,x+1,y-1) +
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cell_value(map,x,y+1) +
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cell_value(map,x,y-1) +
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cell_value(map,x-1,y+1) +
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cell_value(map,x-1,y) +
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cell_value(map,x-1,y-1)
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is_live_cell = map[x][y] == 1
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if is_live_cell
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return adjacent_count == 2 || adjacent_count == 3 ? 1 : 0
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else # dead_cell
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return adjacent_count == 3 ? 1 : 0
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end
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end
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def cell_value(map,x,y)
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return 0 if x > max_x - 1 || x < 0
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return 0 if y > max_y - 1 || y < 0
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map[x][y]
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end
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def print_map
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puts "\n--- the map ---"
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max_y.times do |y|
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max_x.times do |x|
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char = map[x][y] == 1 ? "#" : "."
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print char
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end
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print "\n"
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end
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end
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end
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MAX_X = 40
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MAX_Y = 24
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BLOCK_SIZE = (1280/MAX_X).round
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INPUT = [
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[9,9],
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[10,10],
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[9,11],
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[11,11],
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[9,12],
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[11,12],
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[13,13],
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[14,13],
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[15,13],
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[16,13],
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[16,15],
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[16,16],
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[17,17],
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]
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SPEED = 0.3 # every second
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TICK_FOR_STEP = (SPEED * 60).round
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def tick args
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args.outputs.labels << [640, 500, 'Conways game of life', 5, 1]
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# args.outputs.labels << [640, 460, 'Go to docs/docs.html and read it!', 5, 1]
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# args.outputs.labels << [640, 420, 'Join the Discord! https://discord.dragonruby.org', 5, 1]
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# args.outputs.sprites << [576, 280, 128, 101, 'dragonruby.png']
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game = args.state.game
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if game.nil?
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game = Game.new(MAX_X,MAX_Y,INPUT)
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args.state.game = game
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end
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args.outputs.solids << [
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0,
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0,
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MAX_X*BLOCK_SIZE,
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MAX_Y*BLOCK_SIZE,
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164,
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212,
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220,
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128]
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if args.state.tick_count % TICK_FOR_STEP == 0
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game.tick
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end
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MAX_X.times do |x|
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MAX_Y.times do |y|
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live_cell = game.map[x][y] == 1 ? true : false
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args.outputs.solids << [
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x*BLOCK_SIZE,
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y*BLOCK_SIZE,
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BLOCK_SIZE,
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BLOCK_SIZE,
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219,
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163,
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211,
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255] if live_cell
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end
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end
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args.outputs.labels << [640, 600, "Round ##{game.round}", 5, 1]
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# args.outputs.labels << [640, 700, "Tick count ##{args.state.tick_count}", 5, 1]
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# args.outputs.labels << [10, 710, "framerate: #{args.gtk.current_framerate.round}"]
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# render
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# X Y WIDTH HEIGHT RED GREEN BLUE ALPHA
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end
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