2023-11-26 16:21:32 +01:00
|
|
|
require "app/bounce.rb"
|
|
|
|
|
|
|
|
BOUNCE_ACCL = 1.02
|
2023-11-26 17:58:07 +01:00
|
|
|
GRAVITY = 0.5
|
|
|
|
|
|
|
|
MIN_GRAVITY = 0.1
|
|
|
|
MAX_GRAVITY = 2.0
|
|
|
|
|
|
|
|
MIN_BOUNCE = 1.0
|
|
|
|
MAX_BOUNCE = 1.1
|
|
|
|
|
2023-11-26 16:21:32 +01:00
|
|
|
CX = 636
|
|
|
|
CY = 399
|
|
|
|
CR = 205
|
|
|
|
|
|
|
|
def tick args
|
|
|
|
# INIT
|
|
|
|
# circle
|
|
|
|
cx = CX
|
|
|
|
cy = CY
|
|
|
|
cr = CR
|
|
|
|
# pause
|
2023-11-26 17:58:07 +01:00
|
|
|
if args.state.paused.nil?
|
|
|
|
args.state.paused = true
|
2023-11-26 16:21:32 +01:00
|
|
|
args.state.ball = {
|
|
|
|
x: 500,
|
|
|
|
y: 500,
|
|
|
|
}
|
|
|
|
args.state.ball_vector = {
|
|
|
|
x: 0,
|
|
|
|
y: 0
|
|
|
|
}
|
2023-11-26 17:58:07 +01:00
|
|
|
args.state.bounce = BOUNCE_ACCL
|
|
|
|
args.state.gravity = GRAVITY
|
2023-11-26 16:21:32 +01:00
|
|
|
end
|
|
|
|
|
|
|
|
# INPUT
|
|
|
|
if args.inputs.keyboard.key_up.space
|
|
|
|
args.state.paused = !args.state.paused
|
2023-11-26 17:58:07 +01:00
|
|
|
if !args.state.paused
|
|
|
|
#REINIT with inputs
|
|
|
|
args.state.ball = {
|
|
|
|
x: 500+Math.rand(150),
|
|
|
|
y: 400+Math.rand(50),
|
|
|
|
}
|
|
|
|
args.state.ball_vector = {
|
|
|
|
x: 0,
|
|
|
|
y: 0
|
|
|
|
}
|
|
|
|
end
|
2023-11-26 16:21:32 +01:00
|
|
|
end
|
|
|
|
|
|
|
|
# LOOP
|
|
|
|
if !args.state.paused
|
|
|
|
#ball vector
|
|
|
|
move_x = args.state.ball_vector[:x]
|
|
|
|
move_y = args.state.ball_vector[:y]
|
|
|
|
# apply gravity
|
|
|
|
move_y = move_y - GRAVITY
|
|
|
|
args.state.ball_vector[:x] = move_x
|
|
|
|
args.state.ball_vector[:y] = move_y
|
|
|
|
|
|
|
|
# bounce
|
|
|
|
x = args.state.ball[:x]
|
|
|
|
y = args.state.ball[:y]
|
|
|
|
new_x = x + move_x
|
|
|
|
new_y = y + move_y
|
|
|
|
if bouncing?(new_x,new_y,cx,cy,cr)
|
|
|
|
new_move_x, new_move_y = reflection_vector(x,y,cx,cy,move_x,move_y)
|
|
|
|
args.state.ball_vector[:x] = new_move_x * BOUNCE_ACCL
|
|
|
|
args.state.ball_vector[:y] = new_move_y * BOUNCE_ACCL
|
2023-11-26 17:58:07 +01:00
|
|
|
# play sound
|
|
|
|
sound = Math.rand(3)+1
|
|
|
|
args.outputs.sounds << "sounds/bounce#{sound}.wav"
|
2023-11-26 16:21:32 +01:00
|
|
|
end
|
|
|
|
|
|
|
|
# move the ball
|
|
|
|
move_x = args.state.ball_vector[:x]
|
|
|
|
move_y = args.state.ball_vector[:y]
|
|
|
|
args.state.ball[:x] = args.state.ball[:x] + move_x
|
|
|
|
args.state.ball[:y] = args.state.ball[:y] + move_y
|
|
|
|
end
|
|
|
|
|
|
|
|
# END?
|
|
|
|
if !args.state.paused
|
|
|
|
if too_fast?(move_x, move_y, cr)
|
|
|
|
#RESET state and pause
|
|
|
|
args.state.ball = {
|
|
|
|
x: 500,
|
|
|
|
y: 500,
|
|
|
|
}
|
|
|
|
args.state.ball_vector = {
|
|
|
|
x: 0,
|
|
|
|
y: 0
|
|
|
|
}
|
|
|
|
args.state.paused = true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
# RENDER
|
|
|
|
#
|
|
|
|
# BG
|
2023-11-26 17:58:07 +01:00
|
|
|
bg = args.state.paused ? 'sprites/BG1_menu.png' : 'sprites/BG1.png'
|
2023-11-26 16:21:32 +01:00
|
|
|
args.outputs.sprites << {
|
|
|
|
x: 0,
|
|
|
|
y: 0,
|
|
|
|
w: 1280,
|
|
|
|
h: 720,
|
2023-11-26 17:58:07 +01:00
|
|
|
path: bg }
|
2023-11-26 16:21:32 +01:00
|
|
|
|
|
|
|
if args.state.paused
|
2023-11-26 17:58:07 +01:00
|
|
|
# Render menu
|
2023-11-26 16:21:32 +01:00
|
|
|
args.outputs.labels << [640, 40, "Game is paused. Press <space> to continue", 4, 1]
|
2023-11-26 17:58:07 +01:00
|
|
|
# min_x = 440
|
|
|
|
# mid = 615
|
|
|
|
# max_x = 780
|
|
|
|
args.outputs.sprites << {
|
|
|
|
x: 615,
|
|
|
|
y: 445,
|
|
|
|
w: 32,
|
|
|
|
h: 32,
|
|
|
|
path: 'sprites/slider.png'
|
|
|
|
}
|
|
|
|
args.outputs.sprites << {
|
|
|
|
x: 615,
|
|
|
|
y: 325,
|
|
|
|
w: 32,
|
|
|
|
h: 32,
|
|
|
|
path: 'sprites/slider.png'
|
|
|
|
}
|
2023-11-26 16:21:32 +01:00
|
|
|
end
|
|
|
|
|
|
|
|
# BALL
|
2023-11-26 17:58:07 +01:00
|
|
|
|
2023-11-26 16:21:32 +01:00
|
|
|
args.outputs.sprites << {
|
|
|
|
x: args.state.ball[:x]-16,
|
|
|
|
y: args.state.ball[:y]-16,
|
|
|
|
w: 32,
|
|
|
|
h: 32,
|
2023-11-26 17:58:07 +01:00
|
|
|
path: 'sprites/ball.png' } if !args.state.paused
|
2023-11-26 16:21:32 +01:00
|
|
|
end
|